The research group „Interactive Graphics and Simulation“ would like to invite you to the talk of


Miguel Otaduy


Computer animation fuels new design engines

Date: Monday, 29th of October, 2018, 2-3pm
Place: Seminar room 1, ground floor, ICT building


Design is ubiquitous, and computer graphics has been an integral tool for design since the early days of CAD. The relevance of CAD in computer graphics is experiencing a revival, and computer animation is no exception. Computer animation provides a means to create computer models of objects, bodies, or other phenomena, which can then be used within a CAD application.

Beyond movies and video games, computer animation enjoys the opportunity to transform the way in which we approach design. This talk will cover several examples of computer graphics research, where computer animation models, together with optimization tools, build the engine of design applications. The examples cover the animation of diverse materials such as skin, soft tissue, cloth, or flexible fabrication materials, and they find impact in diverse applications such as medicine, fabrication, virtual touch, or fashion.


Miguel Otaduy is an associate professor at Universidad Rey Juan Carlos (URJC Madrid), where he leads the Multimodal Simulation Lab in the Department of Computer Science. He received his BS (2000) in Electrical Engineering from Mondragon Unibertsitatea (Spain), and his MS (2003) and PhD (2004) in Computer Science from the University of North Carolina at Chapel Hill. From 2005 to early 2008, he was a research associate at the Computer Graphics Laboratory of ETH Zurich, and he joined URJC Madrid in Feb 2008.

His main research area is physics-based simulation, with a focus on contact and deformation problems, but with expertise also on fracture, fluids, or granular materials. His work is used in diverse applications covering animation, surgical training and planning, haptic interaction, digital fabrication, or even drug design based on molecular dynamics. He has over 100 publications in computer graphics, virtual reality, and robotics. He is a recipient of an ERC Consolidator Grant (TouchDesign) and an ERC Starting Grant (Animetrics).

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