17 LET'S PLAY

Let's play
(Credit: Alexander Piazzo und Philipp Scherer)

Location

Virtual worlds, anonymity, fictitious characters and "gambling" together are only a few aspects that make online games so appealing. The pinball machine shows that these factors also work "offline". Two players in an anonymous box, communicatively connected by a "team speaker", have to coordinate to master the game. Like in a real mass multiplayer online role-playing game, such as "World of Warcraft" and its numerous different offshoots. Doing it alone will not work!

Can you master the game? And how much does the boundary between reality and fiction blur?

Research project

Material Culture in Massively Multiplayer Online Role-Playing Games. The Social, Cultural and Educational Meanings of Virtual Good in World of Warcraft, Michaela Rizzoli, Institute for Psychosocial Intervention and Communication Research (Faculty of Educational Sciences)

This micro exhibition is part of the 350th anniversary of the University of Innsbruck.

Implementation

Alex Piazzo, Philipp Scherer, Institute of Design (Faculty of Architecture)

Project members

Gerald Jegal, Raffael Wilmes


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