Publikationen

Mag. Dr. Manuel Ninaus

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Greipl, S., Moeller, K., Kiili, K., & Ninaus, M. (in press). Different performance, full experience: a learning game applied throughout adulthood. International Journal of Serious Games.

 

Ninaus, M., Kiili, K., Bieck, S.M., & Moeller, K. (in press). Motivationsprofile bei Verwendung eines Lernspiels zur Messung des Bruchverständnisses in der Schule - Eine latente Profilanalyse. Psychologie in Erziehung und Unterricht.

 

Beege, M., Ninaus, M., Schneider, S., Nebel, S., Schlemmel, J., Weidenmüller, J., Moeller, K., & Rey, G. D. (2020). Investigating the effects of beat and deictic gestures of a lecturer in educational videos. Computers & Education, 156(May), 103955. https://doi.org/10.1016/j.compedu.2020.103955 

 

Greipl, S., Moeller, K., & Ninaus, M. (2020). Potential and limits of game-based learning. International Journal of Technology Enhanced Learning, 12(4), 363. https://doi.org/10.1504/IJTEL.2020.10028417 

 

Leifheit, L., Tsarava, K., Ninaus, M., Ostermann, K., Golle, J., Trautwein, U., & Moeller, K. (2020). SCAPA: Development of a Questionnaire Assessing Self-Concept and Attitudes Toward Programming. In Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education (pp. 138–144). Richland, SC: International Foundation for Autonomous Agents and Multiagent Systems. https://doi.org/10.1145/3341525.3387415 

 

Tsarava, K., Leifheit, L., Ninaus, M., Román-González, M., Butz, M. V., Golle, J., Trautwein, U., & Moeller, K. (2019). Cognitive Correlates of Computational Thinking. In Proceedings of the 14th Workshop in Primary and Secondary Computing Education on - WiPSCE’19 (pp. 1–9). New York, New York, USA: ACM Press. https://doi.org/10.1145/3361721.3361729 

 

Leifheit, L., Tsarava, K., Moeller, K., Ostermann, K., Golle, J., Trautwein, U., & Ninaus, M. (2019). Development of a Questionnaire on Self-concept, Motivational Beliefs, and Attitude Towards Programming. In Proceedings of the 14th Workshop in Primary and Secondary Computing Education on - WiPSCE’19 (pp. 1–9). New York, New York, USA: ACM Press. https://doi.org/10.1145/3361721.3361730 

 

Ninaus, M., Tsarava, K., & Moeller, K. (2019). A Pilot Study on the Feasibility of Dynamic Difficulty Adjustment in Game-Based Learning Using Heart-Rate. In A. Liapis, G. N. Yannakakis, M. Gentile, & M. Ninaus (Eds.), Games and Learning Alliance. GALA 2019. Lecture Notes in Computer Science (Vol. 2, pp. 117–128). Springer International Publishing. https://doi.org/10.1007/978-3-030-34350-7_12 

 

Greipl, S., Moeller, K., Kiili, K., & Ninaus, M. (2019). Lifelong Learning with a Digital Math Game: Performance and Basic Experience Differences Across Age. In A. Liapis, G. N. Yannakakis, M. Gentile, & M. Ninaus (Eds.), Games and Learning Alliance. GALA 2019. Lecture Notes in Computer Science (Vol. 11899, pp. 301–311). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-030-34350-7_29 

 

Ninaus, M. , Greipl, S., Kiili, K., Lindstedt, A., Huber, S., Klein, E., Karnath, HO., & Moeller, K. (2019). Increased emotional engagement in game-based learning - A machine learning approach on facial emotion detection data. Computers & Education, 142. https://doi.org/10.1016/j.compedu.2019.103641 

 

Nebel, S. & Ninaus, M. (2019). New Perspectives on Game-Based Assessment with Process Data and Physiological Signals. In D. Ifenthaler & Y. Kim (Eds.), Game-Based Assessment Revisited. Advances in Game-Based Learning (pp. 141–161). Springer. https://doi.org/10.1007/978-3-030-15569-8_8 

 

Fortenbacher, A., Ninaus, M., Yun, H., Helbig, R., & Moeller, K. (2019). Sensor-based adaptive learning – Lessons learned. In N. Pinkwart & J. Konert (Eds.), DELFI 2019 (pp. 193-198). Bonn: Gesellschaft für Informatik e.V. https://dx.doi.org/10.18420/delfi2019_355 

 

Appel, T., Sevcenko, N., Wortha, F., Tsarava, K., Moeller, K., Ninaus, M., Kasneci, E., & Gerjets, P. (2019). Predicting Cognitive Load in an Emergency Simulation Based on Behavioral and Physiological Measures. In 2019 International Conference on Multimodal Interaction on - ICMI ’19 (pp. 154–163). New York, New York, USA: ACM Press. https://doi.org/10.1145/3340555.3353735 

 

Barrocas, R., Ninaus, M., Tsarava, K., Gawrilow, C., Lachmair, M., Roesch, S., & Moeller, K. (2019). Digits grasp digits: Numbers on your fingertips. Proceedings of the 11th International Conference on Education and New Learning Technologies (EDULEARN19) (pp. 7165-7174). Barcelona Valencia: IATED Academy. https://doi.org/10.21125/edulearn.2019.1714 

 

Kiili, K., Koskinen, A., & Ninaus, M. (2019). Intrinsic integration in rational number games – A systematic literature review. In J. Koivisto & J. Hamari (Eds.), Proceedings of the 3rd International GamiFIN Conference (pp. 35–46). Pori: CEUR Workshop Proceedings. http://ceur-ws.org/Vol-2359/paper4.pdf 

 

Kiili, K.,Koskinen, A., Lindstedt, A., & Ninaus, M. (2018). Extending a Digital Fraction Game Piece by Piece with Physical Manipulatives. In International Conference on Games and Learning Alliance – Lecture Notes in Computer Science. Springer, Cham. https://doi.org/10.1007/978-3-030-11548-7_15 

 

Greipl, S., Ninaus, M., Bauer, D., Kiili, K., & Moeller, K. (2018). A fun-accuracy trade-off in game-based learning. In International Conference on Games and Learning Alliance – Lecture Notes in Computer Science. Springer, Cham. https://doi.org/10.1007/978-3-030-11548-7_16 

 

Tsarava, K., Moeller, K., & Ninaus, M. (2018). Board Games for Training Computational Thinking. In International Conference on Games and Learning Alliance – Lecture Notes in Computer Science. Springer, Cham. https://doi.org/10.1007/978-3-030-11548-7_9  

 

Holz, H., Brandelik, K., Beuttler, B., Brandelik, J., & Ninaus, M. (2018). How to train your syllable stress awareness – A digital game-based intervention for German dyslexic children. International Journal of Serious Games, 5(3), 37–59. https://doi.org/10.17083/ijsg.v5i3.242 

 

Leifheit, L., Jabs, J., Ninaus, M., Moeller, K., & Ostermann, K. (2018). Programming Unplugged: An Evaluation of Game-Based Methods for Teaching Computational Thinking in Primary School. Proceedings of the 12th European Conference on Game Based Learning (pp. 344-353). Reading, UK: Academic Conferences and Publishing International Limited.

 

Holz, H., Beuttler, B., & Ninaus, M. (2018). Design Rationales and Evaluation of Game Elements of a Mobile Intervention for German Dyslexic Primary School Children. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play - CHI PLAY ’18 Extended Abstracts. New York, NY, USA: ACM Press. http://doi.org/10.1145/3270316.3272053 

 

Holz, H., Meurers, D., Ninaus, M., & Kirsch, A. (2018). Validity and Player Experience of a Mobile Game for German Dyslexic. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play - CHI PLAY ’18 Extended Abstracts. New York, NY, USA: ACM Press. http://doi.org/10.1145/3270316.3271523 

 

Kiili, K., Lindstedt, A., & Ninaus, M. (2018). Exploring characteristics of students ’ emotions , flow and motivation in a math game competition. In J. Koivisto & J. Hamari (Eds.), Proceedings of the 2nd International GamiFIN Conference (pp. 20–29). Pori: CEUR Workshop Proceedings. http://ceur-ws.org/Vol-2186/paper3.pdf 

 

Polgar, S., Mychajliw, C., Wortha, F., Ninaus, M., & Holz, H. (2018). Towards the Development of a Tablet-Based Screening for Cognitive Symptoms of Neuropsychiatric Disorders. In Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services - MobileHCI '18. New York, New York, USA: ACM Press. http://doi.org/10.1145/3236112.3236147 

 

Tsarava, K., Moeller, K., & Ninaus, M. (2018). Training Computational Thinking through board games: The case of Crabs & Turtles. International Journal of Serious Games, 5(2), 25–44. https://doi.org/doi.org/10.17083/ijsg.v5i2.248 

 

Kiili, K., Ojansuu, K., Lindstedt, A., & Ninaus, M. (2018). Exploring the Educational Potential of a Game-Based Math Competition. International Journal of Game-Based Learning, 8(2), 14-28.  https://dx.doi.org/10.4018/IJGBL.2018040102 

 

Kiili, K., Moeller, K., & Ninaus, M. (2018). Evaluating the effectiveness of a game-based rational number training - In-game metrics as learning indicators. Computers & Education, 120, 13–28. http://doi.org/10.1016/j.compedu.2018.01.012 

 

Kober, S. E., Ninaus, M., Friedrich, E. V. C., & Scherer, R. (2018). BCI and Games: Playful, Experience-Oriented Learning by Vivid Feedback? In C. S. Nam, A. Nijholt, & F. Lotte (Eds.), Brain–Computer Interfaces Handbook: Technological and Theoretical Advances. Boca Raton: CRC Press - Taylor & Francis Group. http://doi.org/10.1201/9781351231954-11 

 

Ninaus, M., Kiili, K., McMullen, J., & Moeller, K. (2017). Assessing fraction knowledge by a digital game. Computers in Human Behavior, 70, 197–206. http://doi.org/10.1016/j.chb.2017.01.004 

 

Ninaus, M., Moeller, K., Kaufmann, L., Fischer, M. H., Nuerk, H.-C., & Wood, G. (2017). Cognitive Mechanisms Underlying Directional and Non-directional Spatial-Numerical Associations across the Lifespan. Frontiers in Psychology, 8(August), 1–13. http://doi.org/10.3389/fpsyg.2017.01421 

 

Ninaus, M., Moeller, K., McMullen, J., & Kiili, K. (2017). Acceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience. International Journal of Serious Games, 4(3), 15–30. http://doi.org/10.17083/ijsg.v4i3.176 

 

Soltanlou, M., Jung, S., Roesch, S., Ninaus, M., Brandelik, K., Heller, J., Grust, T., Nuerk, H.-C., & Moeller, K. (2017). Behavioral and Neurocognitive Evaluation of a Web-Platform for Game-Based Learning of Orthography and Numeracy. In J. Buder & F. W. Hesse (Eds.), Informational Environments : Effects of Use, Effective Designs (pp. 149–176). Cham: Springer International Publishing. http://doi.org/10.1007/978-3-319-64274-1_7 

 

Tsarava, K., Moeller, K., Pinkwart, N., Butz, M., Trautwein, U., & Ninaus, M. (2017). Training Computational Thinking : Game-Based Unplugged and Plugged-in Activities in Primary School. In M. Pivec & J. Gruendler (Eds.), Proceedings of the 11th European Conference on Game Based Learning (pp. 687–695). Graz: Academic Conferences and Publishing International Limited.

 

Kiili, K., Ojansuu, K., Lindstedt, A., & Ninaus, M. (2017). Rational Number Knowledge Assessment and Training With a Game Competition. In M. Pivec & J. Gruendler (Eds.), Proceedings of the 11th European Conference on Game Based Learning (pp. 320–327). Graz: Academic Conferences and Publishing International Limited.

 

Ninaus, M., Kiili, K., Siegler, R. S., & Moeller, K. (2017). Data-Driven Design Decisions to Improve Game-Based Learning of Fractions. In J. Dias, P. A. Santos, & R. C. Veltkamp (Eds.), Games and Learning Alliance: 6th International Conference, GALA 2017, Lisbon, Portugal, December 5--7, 2017, Proceedings (pp. 3–13). Cham: Springer International Publishing. http://doi.org/10.1007/978-3-319-71940-5_1 

 

Ninaus, M. (2017). Positive Effekte von digitalen Videospielen - Eine psychologische und neurowissenschaftliche Perspektive. In N. Denk, A. Pfeiffer, É. Rembold, & T. Wernbacher (Eds.), Welt der Spiele 360° (pp. 2–14). Krems: Edition Donau-Universität Krems.

 

Reichert, J. L., Ninaus, M., Schuehly, W., Hirschmann, C., Bagga, D., & Schöpf, V. (2017). Functional brain networks during picture encoding and recognition in different odor contexts. Behavioural Brain Research, 333(July), 98–108. http://doi.org/10.1016/j.bbr.2017.06.022 

 

Kober, S. E., Witte, M., Ninaus, M., Koschutnig, K., Wiesen, D., Zaiser, G., Neuper, C., & Wood, G. (2017). Ability to Gain Control Over One’s Own Brain Activity and its Relation to Spiritual Practice: A Multimodal Imaging Study. Frontiers in Human Neuroscience, 11(May), 1–12. http://doi.org/10.3389/fnhum.2017.00271 

 

Ninaus, M., Kiili, K., McMullen, J., & Moeller, K. (2016). A Game-Based Approach to Examining Students’ Conceptual Knowledge of Fractions. In Proceedings of Games and Learning Alliance conference (GALA 2016) - Lecture Notes in Computer Science (Vol. 10056, pp. 37–49). Springer. http://doi.org/10.1007/978-3-319-50182-6_4 

 

Boyle, E. A., Hainey, T., Connolly, T. M., Gray, G., Earp, J., Ott, M., Lim, T., Ninaus, M., Riberio, C., & Pereira, J. (2016). An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games. Computers & Education, 94, 178–192. http://doi.org/10.1016/j.compedu.2015.11.003  

 

Ninaus, M., Kober, S.E. Witte, M., Koschutnig, K., Neuper, C., & Wood, G. (2015). Brain volumetry and self-regulation of brain activity relevant for neurofeedback. Biological Psychology, 110, 126–133. http://doi.org/10.1016/j.biopsycho.2015.07.009 

 

Witte, M., Ninaus, M., Kober, S.E., Neuper, C., & Wood, G. (2015). Neuronal Correlates of Cognitive Control during Gaming Revealed by Near-Infrared Spectroscopy. PLOS ONE, 10(8), e0134816. http://doi.org/10.1371/journal.pone.0134816 

 

Ninaus, M., Pereira, G., Stefitz, R., Prada, R., Paiva, A., Neuper, C., & Wood, G. (2015). Game elements improve performance in a working memory training task. International Journal of Serious Games, 2(1), 3–16. http://doi.org/10.17083/ijsg.v2i1.60 

 

Baalsrud Hauge, J., Stanescu, I., Arnab, S., Moreno Ger, P., Serrano-Laguna, A., Lameras, P., Hendrix, M., Kiili, K., Ninaus, M., deFreitas, S., Mazzetti, A., Dahlbom, A., & Degano, C. (2015). Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods. International Journal of Serious Games, 2(1). http://doi.org/10.17083/ijsg.v2i1.38 

 

Arnab, S., Moreno Ger, P., Lim, T., Lameras, P., Hendrix, M., Kiili, K., Baalsrud Hauge, J., Ninaus, M., deFreitas, S., Mazzetti, A., Dahlbom, A., Degano, C., Stanescu, I., & Riveiro, M. (2015). A Conceptual Model Towards the Scaffolding of Learning Experience. In Proceedings of Games and Learning Alliance conference (GALA 2014) - Lecture Notes in Computer Science (Vol. 9221, pp. 83–96). http://doi.org/10.1007/978-3-319-22960-7_9 

 

Ninaus, M., Kober, S.E., Friedrich, E.V.C., Dunwell, I., deFreitas, S., Arnab, S., Ott, M., Kravcik, M., Lim, T., Louchart, S., Bellotti, F., Hannemann, A., Thin, A.G., Berta, R., Wood, G., & Neuper C. (2014). Neurophysiological methods for monitoring brain activity in serious games and virtual environments : a review. International Journal of Technology Enhanced Learning, 6(1), 78–103. http://doi.org/10.1504/IJTEL.2014.060022 

 

Ninaus, M., Kober, S.E., Friedrich, E.V.C., Neuper, C., & Wood, G. (2014). The Potential Use of Neurophysiological Signals for Learning Analytics. In 2014 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) (pp. 1–5). Malta: IEEE. http://doi.org/10.1109/VS-Games.2014.7012169 

 

Pereira, G., Ninaus, M., Prada, R., Wood, G., Neuper, C., & Paiva A. (2014). Free your brain a working memory training game. In Proceedings of Games and Learning Alliance conference (GALA 2014) - Lecture Notes in Computer Science (Vol. 9221). http://doi.org/10.1007/978-3-319-22960-7_13 

 

Ninaus, M., Kober, S.E., Witte, M., Koschutnig, K., Stangl, M., Neuper, C., & Wood, G. (2013). Neural substrates of cognitive control under the belief of getting neurofeedback training. Frontiers in Human Neuroscience, 7(December), 1–10. http://doi.org/10.3389/fnhum.2013.00914 

 

Ninaus, M., Witte, M., Kober, S.E., Friedrich, E.V.C., Kurzmann, J., Hartsuiker, E., Neuper, C., & Wood, G. (2013). Neurofeedback and Serious Games. In T. M. Connolly, E. Boyle, T. Hainey, G. Baxter, & P. Moreno-ger (Eds.), Psychology, Pedagogy, and Assessment in Serious Games (pp. 82–110). Hershey, PA: IGI Global. http://doi.org/10.4018/978-1-4666-4773-2.ch005 

 

Kober, S.E., Witte, M., Ninaus, M., Neuper, C., & Wood, G. (2013). Learning to modulate one’s own brain activity: the effect of spontaneous mental strategies. Frontiers in Human Neuroscience, 7. http://doi.org/10.3389/fnhum.2013.00695 

 

Witte, M., Kober, S. E., Ninaus, M., Neuper, C., & Wood, G. (2013). Control beliefs can predict the ability to up-regulate sensorimotor rhythm during neurofeedback training. Frontiers in Human Neuroscience, 7. http://doi.org/10.3389/fnhum.2013.00478 

 

Zarnhofer, S., Braunstein, V., Ebner, F., Koschutnig, K., Neuper, C., Ninaus, M., Reishofer, G., & Ischebeck, A. (2013). Individual differences in solving arithmetic word problems. Behavioral and Brain Functions, 9(1). http://doi.org/10.1186/1744-9081-9-28 

 

Kiili, K., Ninaus, M., Koskela, M., Tuomi, M., Lindstedt, A. (2013). Developing Games for Health Impact : Case Brains vs Zombies. In Proceedings of The 7th European Conference on Games Based Learning – ECGBL 2013 (pp. 297–304). Porto: acpi.

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